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20xx melee dolphin
20xx melee dolphin







20xx melee dolphin

  • Project M esque stage striking available on the Stage Select Screen.
  • The only permanent stage modification in the pack.
  • 20xx melee dolphin

  • Small Bug: After creating a new name tag from the CSS, the player port will be switched to a CPU.ĭisable Trophy Spawn on "Snag the Trophy" Bonus Stage.
  • "Random" is Default Highlighted on the Stage Select Screen ĬSS Hand Cursors Default to the HMN/CPU Button
  • Camera can zoom "indefinitely" out and can rotate around 360 degrees.
  • Normal C-Stick Functionality in Develop Debug Mode
  • Special messages that would normally appear with unlocking these items have been removed.
  • All characters and stages will be unlocked.
  • 4 stock, 8 min stock timer, infinite time for timed matches, items off, tourney legal stages on random select, friendly fire ON, rumble OFF for all players, deflicker off.
  • Debug Menu toggles are loaded on boot-up and saved to memory card after leaving the Debug Menu.īoot to Character Select Screen ĭefault Tournament Settings.
  • Class 10 (fast) SDHC cards are a good option. If anyone is curious, I boot via SD card. Modify a Hacked Wii to Boot Straight to the Homebrew Channel (Goodbye, Wiimote!) - Achilles Mac Installation Instructions - Waterdr1nker Video Instructions for Creating the 20XX ISO (Concise Version) - smoke070 Video Instructions for Creating the 20XX ISO - Beanwolf How to Play Gamecube Backups on a Wii U or Newer Wii - DoctorKirby Loading the 20XX Hack Pack via USB - Jackmorgan8 Wii Modding Guide - From vanilla Wii to hacked Wii with 20XX - Hectohertz or bug you would like to post about? Check the FAQs first! Have a problem (not install-process related), comment. (I should go back and switch this to GrNFg.0at = default, GrNFg.1at = two plats, etc.) d = Pokemon Stadium No Transformation skin I was going to put it in the 3rd SSS but never got around to it.) (a stage hack I don't think I ever posted, and this should not be in the 20XX 4.05 filesystem, lol. GrNLa.2at = Smash Wii U Model Import (no option to change to this in 20XX 4.05) But this logic doesn't work for stages that I wasn't planning on having any alt skins for like Jungle Japes, Trophy Stage, etc. My naming convention follows the logic of alternate stage skins are numbered, but stages with new collisions use letters.









    20xx melee dolphin